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.In a layer-based system, a composition is set out across time. A node-based system puts the emphasis on the flow of data through different processes, so animation information isn’t as forefront as in a layer-based solution. As with anything, determination wins through. After about 8 hours, I was comfortably understanding animation and even using expressions.
Order Autodesk Smoke 2011 MAC The proof will be in the pudding as to how Smoke 2013 performs for editors. But it does look like this is a case where ease and accessibility hasn’t taken a backseat to power and functionality. If that’s the case then Autodesk have made quite an achievement. They may have built something we’ve never seen before in post-production: an actual, working Final Cut Extreme. After watching all the demo stuff and listening to people talk about this new Smoke on Mac I was left with one real question: With today’s emphasis saving money and doing more with less will a package that puts together editing and effects like no app before mean more creative (or craft) editors asked to do effects or more effects artists asked to do visual effects?
.I knew Smoke in general was a very powerful tool as I’ve been around online editors using Smoke for years. The learning curve always seemed steep and as I left the 2011 NAB Smoke demo I never fully committed to review it. A couple of months later a package arrived. I sat down and installed Smoke for Mac on my Mac Pro, booted it up and began to play around. But play was all I did as I never really got too deep into learning it. As I’ve said on this blog many times before I’m not at all against learning a new piece of software or a new interface but Smoke was tough. It reminds me of Adobe After Effects in that artists spend their entire career working / mastering these tools so for me to think I could pick it up after a few sessions would be quite arrogant. Autodesk included an editor friendly Source/Record, Viewer/Canvas type 2-up display in Smoke for Mac but even using that didn’t move me any deeper into the application.
.Buy Autodesk Mac
.5. What do I need to run Smoke?
.Autodesk Smoke for Mac — Overview
.Imagine an NLE, After Effects with the most commonly used associated plugins, basic 3D operations and a high-end grading solution all in a single package. That’s Smoke in a nutshell.
. Adobe Audition CC Mac Preset sharing in PhotoshopAutodesk Stitcher Unlimited 2009 Mac Photoshop and designing for iPads and other tabletsNikon Camera Control Pro 2 Mac Drawing enhancements in PhotoshopMicrosoft Office 2007 Professional Convert raster images to editable vectorsGibbsCAM 2013 64-bit creativity thanks to massive performanceMicrosoft MapPoint 2010 Europe Generate geometric pattern fillsMicrosoft Windows 8.1 Enterprise 64 bit sharpen one focal pointPixologic ZBrush 4R6 Mac using airbrush tipsTamoSoft CommView 6 Full or within the stroke itselfMicrosoft Expression Encoder 4 Pro Quickly create photographicAutodesk Factory Design Suite Ultimate 2012 32 bit Adobe Creative Cloud, and Adobe Touch AppsAdobe Presenter 7 and keep working while savingAdobe Acrobat 3D use vector layers to applyAdobe InDesign CS6 of timesaving enhancements.Autodesk 3Ds Max Design 2009 blur everything and then All-in-one Editorial Finishing

Autodesk® Smoke® software is a leader in editorial finishing for high-quality commercial and broadcast projects. Smoke offers an end-to-end finishing toolset that combines intuitive timeline navigation with advanced 3D finishing tools. Native support for industry-standard media formats and GPU-accelerated interactivity when compositing means you can finish projects faster and deliver your best work even against tight deadlines.

Smoke is available for the Apple® Mac OS® X operating system or as a turnkey solution on the Linux® operating system. For increased productivity, integrate Smoke into your workflow and share media and timelines with Autodesk® Flame® 2011 and Autodesk® Lustre® 2011 software.

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